Return of the Crystal Maze
I think pretty much every region on the planet has, or had, a TV series like it: a game show in which contenders run around slightly shoddy, themed sets, racing against the clock to obtain whichever MacGuffin the game has deemed vital for completion.
One that was a staple part of my TV diet in the 90s was The Crystal Maze.
The main component of the show was the traversal of 4 “Zones”, which were neither crystal nor a maze: Industrial, Medieval, Future and Aztec (“Industrial” was replaced by “Ocean” at one point, but it was sh*t). Contenders were led through them by Richard O’Brian, who was amazingly both sinister and welcoming at the same time, and who acted as the “dungeon master” of the game. Each zone was full of chambers that contained a challenge of some sort. A lone player would go in to face it, and if they were successful, they received a time crystal. If they failed, or remained in the chamber for too long, they were locked